
Spacesuits look like they were dreamt up in the 1970s. Buttons on spaceships are not mysterious there are labels detailing what they do.

It's a fusion of future and past, a style the team calls "NASA punk." The idea is that everything in Starfield's future world feels tactile and real. Say hello to Sarah, one of the many characters you meet while playing Starfield. Of particular interest to him is 1988's Wayne Gretzky Hockey. Inside that trophy case, Howard points to a row of boxes made up of every video game the studio has released. It's also where NPR meets Starfield's game director Todd Howard just before the game's release. It's a monument to how deeply the studio's games have resonated with people.

Starfield's story shoots for the stars, but it was born right here on Earth.Īt Bethesda Game Studios in Maryland, a trophy case starts on the first floor of the building and extends upward to the third. It also has real life consequences for the developers who are banking on the game's success being as grand as their vision. It's no exaggeration to say this might be one of the biggest stories ever told - in any medium. The studio behind it says it has 3 million words of dialogue and includes more than 1,000 environments players can explore across multiple galaxies.

Welcome to Starfield, a new video game decades in the making. Concept art for Starfield shows ships hauling cargo from an active mining operation.
